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Wouldn't that be less? Apple gets the 30%, the devs get 70% so they'd have to sell less than $330 to break even.


It's about Apple, not the developer.

For Apple to make $99 of your sales (not accounting for taxes etc), you'd need to generate a volume of sales of which 30% would amount to $99, i.e. $99 / 0.3 = $330.

If you're asking "how much does a developer need to make in sales every year to recoup their membership fee" that's different: $99 / 0.7 ≈ $142 (rounded up). But that's kinda orthogonal to Apple's interests.




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