I think the answer to this is no, but I'll ask anyway.
Is there any concern with the allocation for the view/widget tree every cycle? I know it's retained mode so the most important resources (graphics) are cached between cycles, but I'm wondering if the trees ought to be allocated out of arenas or something so that the allocating/freeing every cycle isn't undue performance penalty.
(I'm not sure what existing regained frameworks do.)
Is there any concern with the allocation for the view/widget tree every cycle? I know it's retained mode so the most important resources (graphics) are cached between cycles, but I'm wondering if the trees ought to be allocated out of arenas or something so that the allocating/freeing every cycle isn't undue performance penalty.
(I'm not sure what existing regained frameworks do.)