>The other threads here seems to have missed just how "huge" a projects this is.
The other threads are busy jumping on the Hate Apple bandwagon, is what it is.
I have my own criticism of Apple's VR goggle, specifically that its form factor (albeit necessitated by today's technologies) drags the whole thing down in both the luxury/fashion and usage factors.
But if I put that aside, the technology and innovative thoughts crammed into that thing is potentially groundbreakingly amazing if the marketing is truthful and accurate. Even the $3500 price tag, which yes is bloody expensive, doesn't sound unreasonable given most other "cheaper" VR goggles still require a mothership costing about the same anyway.
I wish Apple success here, because the VR industry needs someone to come in and kickstart it back to something interesting and worthy of attention.
...I also admit I wouldn't mind seeing all the haters getting put out to dry for their noisy trouble, but maybe that's beside the point. :V
My theory (and many others') is that the high price tag is a feature and on purpose.
Enough companies have tried the cheapo approach and failed. Even mid-price ones are still niche devices.
Apple went full-on to Varjo[0]-levels of tech inside the headset. Now developers have 6-9 months to bring their A game.
Then Apple can see what kind of applications and use-cases stick and start figuring out what parts of the Vision Pro they can downgrade or leave out to make a Vision Regular, which will come out in 2-4 years along with Vision Pro 2.
Most of us Apple Haters are not opposed to this type of technology existing. We are opposed to technology with this much potential for abuse being solely controlled by a profit maximizing patent troll.
When the tech is open source and I can control what it does, then sign me up.
Apple has always maximised profits on selling hardware and getting a cut from software.
They've never gotten any profits from selling targeted user data. Mobile gaming marketing units are _still_ butt-hurt about Apple's randomised user/device IDs that prevent them from tracking where users came from and downloaded their game.
FB and Android tracking still works perfectly, but those users are less valuable because they don't spend money.
> I wish Apple success here, because the VR industry needs someone to come in and kickstart it back to something interesting and worthy of attention.
XR has the potential to be the next general computing platform after the PC and the Smartphone.
This might be controversial, but I believe what the VR industry would need most is for the giants to agree that collaboration for a wide open ecosystem yields the best result for everyone.
Unfortunately we may have another company here which is not interested in such a direction at all.
What we get instead is the biggest giant of them all forcing through it alone with yet-another closed ecosystem in expectation of taking full domination of the market and all its innovation.
But this time it's the player with the highest chances of success.
The other threads are busy jumping on the Hate Apple bandwagon, is what it is.
I have my own criticism of Apple's VR goggle, specifically that its form factor (albeit necessitated by today's technologies) drags the whole thing down in both the luxury/fashion and usage factors.
But if I put that aside, the technology and innovative thoughts crammed into that thing is potentially groundbreakingly amazing if the marketing is truthful and accurate. Even the $3500 price tag, which yes is bloody expensive, doesn't sound unreasonable given most other "cheaper" VR goggles still require a mothership costing about the same anyway.
I wish Apple success here, because the VR industry needs someone to come in and kickstart it back to something interesting and worthy of attention.
...I also admit I wouldn't mind seeing all the haters getting put out to dry for their noisy trouble, but maybe that's beside the point. :V