Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

they mean “exclusive to VR” not exclusive to a particular headset


What does the word "exclusive" mean in this context? What would be a non-exclusive VR game that can be played on a VR headset? What are some examples?

"Exclusive" in games consoles is a loaded word that means "exclusive to this platform and not available anywhere else".

If the intended meaning is what you suggest, then I'd recommend removing the word "exclusive" and just saying "there is no affordable VR console with lots of big games".


An affordable VR console with a lot of big games would be sufficient for VR mass market success, but likely some of those big titles would be automatically exclusive for that console, namely for first party titles. Those would first be made just to get the console off the ground. Sony made "Horizon Call of the Mountain" probably just to sell more headsets, not because they expected to make money with it. The install base is likely too low for that. A third party publisher wouldn't have an incentive to make such a big game. Valve probably also didn't earn anything with Half Life Alyx, they wanted to make their Steam market bigger.

The problem with Valve is that their platform is PCs, and a gaming PC + VR headset is too expensive for most people, who often don't already own a proper PC. The problem with Sony is similar: The PSVR 2 is not a standalone console, but just an add-on to a PS5, and PS5+PSVR2 is too expensive for people who are just interested in VR. It's like trying to sell a Game Boy which requires you to already own an SNES for it to function. It would be a flop.

The Meta Quest 2 is in a better position, it's standalone and rather affordable. But Meta can't support it with big games like Sony or Valve could. Meta doesn't have the expertise and probably also not the will to develop expensive AAA games in order too push Quest sales. They are more interested in the metaverse than in becoming a games company.

Nintendo could perhaps make a successful VR console, but it would require massive investments in AAA titles, which would be very risky for them, given their size. And Sony isn't interested in a standalone system.

Microsoft would be more likely. They have huge cash reserves and can afford to lose large amounts of money until they become profitable, as they've shown with the first XBox. But I they haven't shown any ambitions so far to invest billions into an "XBox VR" console and corresponding AAA games.


>What would be a non-exclusive VR game that can be played on a VR headset?

VRChat, Superhot, Simpleplanes, Flight Sim, Ultrawings, Phantasmagoria, Htiman, Nearly all VR compatible racing games, Rec Room, Euro Truck Simulator, Most VR compatible horror games like Phantasmagoria, etc etc etc.

Did you even try to look it up?


> "Did you even try to look it up?"

I do not need to "look it up", I own and play Superhot on the Oculus for example.

What in your knee-jerk reply would you say contributes to the conversation about whether "VR exclusives" are needed for a given platform to succeed?

I'm going to help you by providing the context for this conversation (not written by me, but in the initial comment I was replying to), which is:

> "The adoption problem seems to be that there is no affordable VR console with a lot of big exclusive games."

There you go. What do you think "big exclusive games" means in this context? Do you think it means "exclusive" as in "Nintendo exclusive" or does it mean "exclusive" as in "it's designed for VR first, regardless of headset brand"? Or something else maybe?


exclusive as in “experience that can only be had in VR”

something that people will look at and think “I need VR so I can play that”. The closest so far is half-life alyx, but that’s really not cutting it.


Isn't that the same as saying "VR videogames"? Assuming we mean good quality, and not a minimum effort port.

I was really impressed by the Oculus "First Contact" (or whatever the one with the robot is called). I wonder by there are so few games that feel like it.

Beat Saber is pretty cool, but what killed it in my family is that you cannot see what the other person is seeing, so it's a bummer when you're not donning the headset. Unlike with a regular videogame, where you can watch the screen even if you're not playing.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: