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My point is that player-moderation scales, while corporate moderation does not. The fact that there are more players on corporate moderated servers only makes this reality more significant.


The reality of what exists today shows that the opposite is true.

Pulling out a few games with less than 5000 players globally isn't remotely comparable to having hundreds of thousands of players daily.

It's amplified even more for games that have a global ranking system and a professional competitive scene.




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