I think he's referring to the discrete-motion paradox - that you can never reach the other side of the room because you must first go halfway, and before that you must first go 1/4 of the way, and before that...
It's not the greatest analogy in the world, but it sort of works in that it illustrates the fractal-like nature of bug-squashing.
It's not the greatest analogy in the world, but it sort of works in that it illustrates the fractal-like nature of bug-squashing.