Ooh interesting. What is your machine and browser? On chrome with my m1 macbook it takes less than 1ms to compute and render each frame, but I am noticing some things I can optimize from the performance flame graph! I will say, I find chrome to be way more efficient for ctx2d things than firefox or safari.
- some libs can skip repaints but have no concept of damage area
- bad handling of high-dpi (which also can change dynamically)
- constant repainting behaves even worse on laptops which announce 180 Hz refresh interval, which means that it drains the battery 3 times faster than 60 Hz
This doesn't explain a 100% CPU usage since requestAnimationFrame is vsync-throttled and rendering such a simple scene will do the per-frame work in a fraction of a frame duration.
And FWIW I cannot reproduce the issue in both demos (in Chrome on macOS). The sokol demo has a per-frame load of about 0.3ms per 8.333ms frame, and the demo hosted on vercel.app about 0.7ms, both pretty much within expecations.